Sunday, June 2, 2013

Rain Skills Part 5

More developments. The ideas from the previous post are a good start, I think, but they still lack the degree of definition I'm looking for. So:

I want to have a few cards that are archetypal, fundamental to who the character is. Not sure what to call it, yet. I want the name to tie the character in to the game, just as the card does. Anyway, this is what I'm thinking.


The Magician
The character is a wizard. He can use pools or bowls of water to cast spells of the Veil; he can use falling water to cast spells of the Torrent; he can use flowing water to cast spells of Ways.

The High Priestess
The character is a storyteller. She can use the arts and storytelling to create an atmosphere of diplomacy and trade. While she is doing so, it is nearly impossible to break that environment into violence.

The Empress
The character is nobility. He is respected by others if for no other reason than his station. He can also choose another card that represents his noble house.

The Emperor
The character is a protector and well-trained martially. She can invoke this card for any combative purposes.

The Hermit
The character is an academic. He can invoke this card when using academic knowledge. He needs to choose a specialty: History (knowledge of the past), Engineering (knowledge of design and construction), or Agriculture (knowledge of farming, beasts, and plants).


These cards can be invoked when appropriate to give one of any kind of mark.

More to come in future posts.

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