Tuesday, June 4, 2013

Rain Skills Part 7

The title "Rain Skills" isn't really appropriate anymore, is it?

So. The character has an Identity, three cards from Life (again, I need better names), and two Strengths.

Here are some more for Life:
CHANGE (Death) The character has been involved with or undergone a sudden and defining transformation.
WAITING (The Hanged Man) The character is being held back by something for which she is waiting.
FREE (The Hanged Man, inverted) The character has recently been released from something important that was holding him back.
ENEMY (The Devil) The character has an enemy, either human or otherwise.
MENTOR (The Devil, inverted) The character has a teacher.
ENFORCER (Justice) The character has been taught to enforce the laws of a particular human town.
OUTLAW (Justice, inverted) The character has been taught how to actively live against the laws of human community.

Also, a change: if a player chooses Nobility (The Empress) as his identity, he does not choose an additional card for his house.

Now we'll look at Realm.

The player chooses one Realm from below. This represents where the character is most at home.
CIVILIZATION (The Sun) The character is most at home ... at home. This includes old ruins where people used to live.
WATER (The Moon) The character is most at home out on the water; lakes, rivers, and streams.
THE WILD (The World) The character is most at home in the fields and forests and mountains.

When a character is in her Realm, and the card on the table representing that is upright, she can give an additional mark on any actions. When the card is inverted, if the character is given marks, she reduces the number of marks she is given from any one action by 1.

There are two cards not mentioned yet: The Fool and The Star. The Star I've go plans for: that would be the home of the Spirits. The Fool ... still working on that one.

More to come, I'm sure.

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