Friday, May 31, 2013

Rain's Skills Part 4

Our experiment with a Fate-based skill system worked pretty well, but it wasn't quite right.

The group had a good talk about it, though, and I like the idea for how to move forward: Use the Major Arcana (since Rain is based on Tarot cards) to represent different parts of the character. Here's what we're going to try for this coming Thursday's game.

BACKGROUND
Choose five of the Major Arcana, each one representing an important element of the character's background. They could be family, a romantic interest, an enemy, training, fascination with the Rain, a pivotal experience, a mentor, or even an heirloom. For each card, choose one of the 9 marks. That card can be invoked to give one of those marks when appropriate to the story.

STRENGTH
Next, the character has 10 points. Those points can be distributed between other Major Arcana as the player sees fit with this limitation: no card can have more than 3 points. The number of points the card has is its strength; that's how many marks that card gives when invoked. These cards should represent broader aspects of the character: a philosophy, an ambition, that sort of thing. There is no limitation to which kind of marks these cards can give.

Only one Strength can be invoked at a time. Likewise for Background cards. But a Strength can be combined with a Background, as long as both are appropriate for the action.

That's it for now. We'll see how this goes.

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